Playaround with an address of object reference variable

Well, rarely you will have to find an address of a variable in C#.NET. Though C#.NET allows use of pointers but anyone hardly use them. .NET base library and Compiler have done a beautiful job, abstracting the complex use of pointers, exposing ref, out keywords.

But what if you still want to playaround?
[I must warn you about this. Don’t dare to play with Pointers 🙂 Improper handling of pointers can even bring your application down]

Thankfully, there are constructs which do help in achieving what we want.

The above link is just to get a concept of Stack. What a stack is. It has nothing to do with Stack class provided in C#.NET.

static void GetAddress()
int i = 5;
object refer = new object();
// &i gets an address of variable 'i' and * operator gets the value
Console.WriteLine("Address of i:{0},{1}" , (uint)&i, *(&i));
Console.WriteLine("Address of refer:{0},{1}", (uint)(&i - 1), *(&i - 1));

Here, i have defined two variables, named – i and refer . Both these variables sit on STACK, however the values stored by them are treated differently.
i stores the value directly [5 in our case as per statement], and
refer stores the address of an actual object allocated on a manged heap.
This is how Stack and Heap state would be after two initalizing statements.

So, if i have an access to an address of i and knowing that refer is on Stack just after i, decrementing 1 from i address [Pointer arithmetic], i’m now pointing to the refer which is the reference to the actual object (object()) sitting on heap.

You have a stack address and thus the value stored at that location. Using Pointer Arithmatic, do what you want WITH CARE.


How to Reference or use same fully qualified class name from different assemblies

Two or more different assemblies can contain a type with a same name and same namespace.
What will happen if you reference those assemblies in your project?
Well, referencing won’t result into any error. 🙂
How about making an object of that class?
This will fail. Compilation error will be generated because of ambiguity. Which type from which assembly should be used?
Compiler can’t make this decision on it’s own and rather i would say, it should not.
This should be done by a programmer/coder to clear his intentions to the compiler.
But How?


    Let’s say, we have two assemblies:

  • Assembly1
  • Assembly2

Both assemblies define a type, say class having fully qualified name as SomeNameSpace.SomeClassName

We have a project where we refer the above two assemblies.
In order to instantiate an object of ProjectLibrary.Class defined in Assembly1, do:

  1. Change the Aliases property of one of the references
  2. Whenever any reference is added, Aliases is set to global. Change this to your desired name, say Assembly1
    Though this can be done for both but doing it for one will automatically open doors for another assembly.

  3. Write a code statement on the top of your file: extern alias Assembly1;
  4. Lastly, change the object instantiation statement to
    Assembly1::ProjectLibrary.Class obj = new Assembly1::ProjectLibrary.Class();
  5. “::” is a Namespace Alias Qualifier in .Net.

That’s it.